Commands:
- User commands:
- sm_admins – Shows admins, which are online
- CS:S
- sm_cash <target> <[+/-]amount> – Сhanges amount of target’s cash
- sm_nv <target> <0/1> – Target’s nightvision
- sm_defuser <target> <0/1> – Target’s defuser
- sm_knives – same as sm_melee
- sm_respawn <target> – Respawns target (N/A for HL2:MP)
- sm_setmodel <target> <model> – Set target’s model (be careful, it can cause server crash!)
- sm_disarm <target> – Removes all items from target
- sm_melee – Remove all weapons, except melee (slot 0 for HL2:MP, 2 for CS:S) from all clients. I don’t know what weapon slot is melee in other games, so i suggested default – 2.
- sm_equip <weapon> – Remove all weapons, except melee from all clients and give them a weapon.
- sm_bury/sm_unbury <target> – Bury/unbury target
- sm_hp <target> <[+/-]amount> – Changes health of target
- sm_armour <target> <[+/-]amount> – Changes armour of target (with helmet for CS:S if amount not null)
- sm_give <target> <item> – Gives item to target (note: You can use awp instead of weapon_awp e.g.)
- sm_speed <target> <multiplier> – Changes player’s movement speed
- sm_frags <target> <[+/-]amount> – Changes amount of target’s frags
- sm_deaths <target> <[+/-]amount> – Changes amount of target’s deaths
- sm_team <target> <team index> – Changes player’s team
- sm_teamswap – Swaps teams with their scores
- sm_spec <target> – Moves player to spectator
- sm_swap <target> – Swaps player’s team
- sm_lswap <target> – Swaps player’s team later (on death or round end)
- sm_exch <target1> <target2> – Exchanges players in teams
- sm_lexch <target1> <target2> – Exchanges players in teams later (on death or round end)
- sm_balance – Balance teams
- sm_shuffle – Shuffle players in teams
- sm_exec <target> <command> – Execute command on client
- sm_fexec <target> <command> – Fake command execution on client (FakeClientCommandEx)
- sm_getloc <target> – Prints location of target
- sm_saveloc [x] [y] [z] – Save location (if no params – current location)
- sm_teleport <target> [x|other target] [y] [z] – Teleports player
- sm_blink [target] – Teleports player to aiming position
- sm_god <target> <0/1> – Target’s godmode
- sm_extend <min> – Extend map
- sm_rr [sec] – Restart game
- sm_shutdown [sec] – Shuts down the server and forces all clients to retry connection
- sm_showmotd <target> – Shows motd for target
- sm_url <target> <url> – Opens url for target (in motd panel)
- sm_getmodel <target> – Prints model name, used by player
- sm_drop <target> <weapon> – Drop weapon from player
- sm_dropslot <target> <slot> – Drop weapon from player’s slot
Cvar’s:
- sm_adv_version – Version
- sm_adv_admin_flags <a..z> – Set of admin flags, which allows admin vision
- sm_adv_admin_immunity <val> – Minimum admin immunity, which grants protection against balancing (0 to disable)
- sm_adv_admin_list 0..3 – Enable sm_admins command (admin list, 1 – generic, 2 – roots)
- sm_adv_admin_vision 0..15 – Enable admin vision (for: 1 – admins, 2 – fake clients, 4 – all, when sv_alltalk 1, 8 – all)
- sm_adv_banlog 0..7 – Enable ban logging (1 – log bans, 2 – log unbans, 4 – log console too)
- sm_adv_connect_announce 0..3 – Enable connect announce (1 – humans, 2 – bots)
- sm_adv_log 0/1 – Log actions
- sm_adv_mapcfg 0/1 – Enable mapconfigs (create folder cfg/mapcfg/ and put there your configs with names like de_dust2.cfg). Executes after map changes (after server.cfg and sourcemod.cfg)
- sm_adv_me 0/1 – Enable /me trigger (irc-like)
- sm_adv_motd <url> – Url to motd page (if empty server’s motd will be shown)
- sm_adv_notify <val> – Player notiications (1 – move,2 – spawn protection,15 – notify in hint)
- sm_adv_silent 0/1 – Suppress all notifications (if 0 actions will be notified using sm_show_activity)
- sm_adv_spawn_protection <sec> – Enable spawn protection for sec seconds (0 to disable)
- sm_adv_round_protection – Protect players between rounds
- ——————————————————————
- sm_adv_autoteambalance 0/1 – Enable automatic team balance (WARNING: present only when mp_autoteambalance is not exist)
- sm_adv_limitteams <#> – Max # of players 1 team can have over another (WARNING: present only when mp_limitteams is not exist)
Additional features:
- say rules – Shows server’s MOTD.
- say /me message – IRC-style /me messages
- Connect announce (name,SteamID,Country)
- Spawn protection (godmode) with glow colors (R/B/G) while protected
- Round end protection
- All-chat mode, when sv_alltalk is 1
- Auto team balance on round_end (for CS:S) or player_death (for other, only dead players moves), controlled by mp_autoteambalance and mp_limitteams.
- Some commands, such as swap,lswap,exch,lexch,balance,shuffle,teawswa p,extend and shutdown are accessible from admin menu
- Ban logging – who, whom, when, why, how long