Allows players to equip custom models. Let’s not get Valve to shut this down, now, shall we?
Thanks to Damizean, this is basically his TF2 Equipment Manager plugin except with a model changer instead of a hat equipper.
Thanks to Sazpaimon for model conversion research.
Thanks to Pimpinjuice for reskin conversion research.
- tf_models_admin – Removed this cvar.
- tf_models_admin_flags – Having one of these flags marks you as an administrator, for the ADMIN_DEFAULT item flag and for immunity to the lock command.
- tf_models_admin_override – Clients with access to the “tf_models_admin_override_access” override (see the “admin overrides” link above) will see all the models in the list, rather than just the ones usable with their current class/team.
- tf_models_announce – Announces usage and tips about equippable models.
- tf_models_announce_plugin – Announces information of the plugin when joining.
- tf_models_force_admins – Forces the default model for admin users (ADMIN_DEFAULT).
- tf_models_force_users – Forces the default model for common users (USER_DEFAULT).
- tf_models_delayonspawn – Amount of time to wait to re-equip a model after spawn. Apparently for compatibility with old melee plugins
- tf_models_blocktriggers – Hides the chat (!mm) plugin triggers, so that when clients type them they don’t show up in chat.
- tf_models_list – Change the config file used to make the item list. Useful if you want to have a different set of models for each map. Files for this go in addons/sourcemod/configs/tf2modelmanager/.
- tf_models – Shows the model management menu. Set an admin override for this to control access to the model menu.
- equip, mm, em, equipmodels – Aliases for tf_models, these obey the tf_models override.
- tf_models_equip <target> <name> – Forces to equip a model onto a client. Don’t need quotes around <name>, and it searches for a model in the list. Exact matches come first, then if more than one is found, it tells you what it found and asks for the command again.
- tf_models_remove <target> – Forces to remove a model on the target.
- tf_models_lock <target> <1/0> – Locks/unlocks the target’s model so it can’t be changed.
- tf_models_override <target> <1/0> – Enables restriction overriding for the target (they can equip any model regardless of class/team).
- tf_models_reload – Reparses the items file and rebuilds the model list.
Installation: (video tutorial is in the next post)
- Unsupported for anything below SM 1.5
- You need to have the clientprefs extension for SourceMod (it’s a stock SourceMod extension, if I remember correctly)
- Place tf2_modelmanager.smx in addons/sourcemod/plugins/
- Place tf2_modelmanager.phrases.txt in addons/sourcemod/translations/
- Place tf2_modellist.cfg in addons/sourcemod/configs/tf2modelmanager/. Make sure this is lowercase.
- Once all of these are placed, either do ‘sm plugins refresh’ in console, change the map, or restart the server. Then, go to tf/cfg/sourcemod/tf2_modelmanager.cfg and change any cvars you want to change.
- If you’re compiling yourself, you need morecolors.inc. You’ll also need the latest SM 1.5 includes.