Ever think to yourself “I wish Left 4 Dead 2 was more like Counter-Strike”? No? Well me neither, but I ended up writing this plug-in anyway. =P
As you may already know, Valve had to reduce the gore in the German version of L4D2. This was because otherwise they would not be allowed to ship L4D2 there. So in order to compensate, Valve added four Counter-Strike Source weapons to the German version. Unfortunately, those weapons were never enabled for everyone else.
Well folks, you can now have your strudel and eat it too!
Coop/Realism: CSS guns added to dynamic gun spawns with the exception of c4m1-c4m4.
Versus: CSS guns added to dynamic gun spawns. Weapons kept the same for both teams.
Scavenge: All static gun and grenade spawns randomised each round with CSS guns added. Weapons kept the same for both teams.
L4D1 maps: All static gun and grenade spawns randomised. L4D2 guns, CSS guns, and boomer bile added.
Weapon types are kept the same when randomised. For example, a sub machine gun will never be replaced with auto shotgun or an assault rifle. It will be replaced with another SMG such as an uzi, a silenced SMG, or an mp5.
l4d2_wu_enable, Is Weapon Unlock plug-in enabled?, default 1
l4d2_wu_awp, Enable AWP sniper rifle?, default 1
l4d2_wu_mp5, Enable MP5 submachine gun?, default 1
l4d2_wu_scout, Enable Scout sniper rifle?, default 1
l4d2_wu_sg552, Enable SG552 assault rifle?, default 1
l4d2_wu_awpboost, Amount of damage added to the AWP sniper rifle., default 135 (base 115+135=250 total at 1.05 sec cycle time vs special infected)
l4d2_wu_scoutboost, Amount of damage added to the scout sniper rifle., default 110 (base 90+110=200 total at 0.9 sec cycle time vs special infected)