Home » [L4D] Force Mission Changer 1.4.0

[L4D] Force Mission Changer 1.4.0

The plug-in compulsorily changes mission on following (according to options). At change of mission players automatically pass to new mission.
It working for all L4D mission (according to options).
Before install [L4D] Force Mission Changer move the NEXTMAP.SMX to the disabled folder.

CVAR
sm_l4d_fmc_version – Version of L4D Force Mission Changer plugin.
sm_l4d_fmc – Enables Force changelevel when mission end.
sm_l4d_fmc_ifdie – Enables Force changelevel when all player die on final map in coop gamemode.
sm_l4d_fmc_crec – Quantity of events RoundEnd before force of changelevel for versus mode (def – 8. don’t change it!).
sm_l4d_fmc_def – Mission for change by default.
sm_l4d_fmc_chdelayvs – Delay before versus mission change in sec.
sm_l4d_fmc_chdelaycoop – Delay before coop mission change in sec.
sm_l4d_fmc_re_timer_block – time block double event round_end in sec.
sm_l4d_fmc_announce – Enables next mission to advertise to players.
sm_l4d_fmc_dbug – write event log to file

Server commands
sm_l4d_fmc_crec_add – Add custom value sm_l4d_fmc_crec and sm_l4d_fmc_re_timer_block for the specified map. Max 50.
sm_l4d_fmc_crec_clear – Clear all custom value sm_l4d_fmc_crec and sm_l4d_fmc_re_timer_block.
sm_l4d_fmc_crec_list – Show all custom value sm_l4d_fmc_crec and sm_l4d_fmc_re_timer_block.

All variables are appointed in a file .\cfg\sourcemod\sm_l4d_mapchanger.cfg
The cycle of missions is adjusted in a file .\addons\sourcemod\data\sm_l4dvs_mapchanger.t xt and .\addons\sourcemod\data\sm_l4dco_mapchanger.t xt

An example:

Code:
"ForceMissionChangerSettings"
{
    "l4d_*current_mission_end_map*"
    {
        "next mission map" "l4d_*next_mission_map*"
        "next mission name" "*Next Mission*"
    }
...
}

Files

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