Home » quake sounds [Revamped] 2.7.5

quake sounds [Revamped] 2.7.5

Quake Sounds [Revamped]
Version: 2.7.5
Old Name: Quake Sounds


Description
The plugin plays sounds and displays text at certain events sometimes based on the number of kills. It currently includes by default two separate sound sets from Quake, a male set and a female set. The sounds and events can be configured.

Changes From the Original

  • Added: client preferences (AKA: cookies or clientprefs)
  • Removed: keyvalues for client settings
  • Fixed bugs & optimized (The original does not work properly)
  • Changed: how quakesoundslist.cfg is read and configured
  • Changed: how plugin.quakesounds.txt is configured
  • Added: DOD head shot support
  • Added: Client preferences menu support (!settings)


Supported Games:

  • Counter Strike:Source
  • Day of Defeat:Source
  • Half Life 2: Deathmatch
  • Team Fortress 2
  • others are unsupported, but you may try this plugin using the “_other.sp” version


Limitations and How to Change Them:

  • Number of Sets (default 5): in quakesounds.sp change #define MAX_NUM_SETS 5
  • Number of sound files (default 102): in quakesounds.sp change #define MAX_NUM_FILES 102

Installation

  1. Pick one of the attached .sp files based on the game your server runs.
    quakesounds_css.sp
    quakesounds_dods.sp
    quakesounds_hl2dm.sp
    quakesounds_tf2.sp
  2. put sm_quakesounds.cfg in cstrike/cfg/sourcemod
  3. extract “quake.zip” and put the generated folder called “quake” in cstrike/sound
  4. put plugin.quakesounds.txt in cstrike/addons/sourcemod/translations
  5. put quakesoundslist.cfg in cstrike/addons/sourcemod/configs
  6. compile quakesounds_<game>.sp in the forum by clicking the “Get Plugin” link
  7. put the generated quakesounds_<game>.smx in cstrike/addons/sourcemod/plugins


Configuration

1. for quakesoundslist.cfg

“headshot”
{
“0” <– (NOTE: plays the sound for every head shot) Number of Kills required to play the sound
{
“standard” “quake/headshot.mp3”
“female” “quake/female/headshot.mp3”
“config” “0”
}
“1” <– Number of Kills required to play the sound
{
“standard” “quake/headshot.mp3”
“female” “quake/female/headshot.mp3”
“config” “0”
}
}

“config” “”
The field works as follows:
0: Off
1: Play sound to everyone
2: Play sound to attacker
4: Play sound to victim
8: Print text to everyone
16: Print text to attacker
32: Print text to victim

You need to add the above values to get your value
If you want to play sounds and text to everyone 1 + 8 = 9
If you want to print text to everyone but only want sounds to play for those involved: 2 + 4 + 8 = 14

2. for plugin.quakesounds.txt

“headshot 1” <– 1 = Number of Kills required to play the sound
{
“#format” “{1:s},{2:s}”
“en” “{1} Headshot”
“de” “{1} Kopfschuss”
“fr” “{1} aime les grosses têtes !!”
}
“headshot 3” <– 3 = Number of Kills required to play the sound
{
“#format” “{1:s},{2:s}”
“en” “{1} Hattrick”
“de” “{1} Hattrick”
“fr” “{1} Tour du chapeau”
}


CVARS

  • sm_quakesounds_version: The version number
  • sm_quakesounds_enable [1/0]: Enables the plugin
  • sm_quakesounds_announce: Enables the plugin announcement
  • sm_quakesounds_text: The default text setting for new users
  • sm_quakesounds_sound: The default sound setting for new users

 

Files

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