TF2: Roll the Dice
Introduction:
This plugin is purely a fun plugin. I had loads of fun playing on a TS server with a roll the dice plugin. Now I’ve ported it to TF2. It lets a user “roll the dice” by typing rtd in chat to win one of the effects listed below. After a player runs rtd they have to wait a period of time before they can do so again. Everything is configurable. The wait time, the duration of the effect, you can even disable an effect if you wish.
Effects:
Effects are seperated between good and bad. They are:
Quote:
Good Effects:
- godmode – Invulnerability to bullets, falling, and map traps.
- toxic – Your horrible breath kills anyone near you.
- lucky sandvich – An instant health boost and the next shot will be a crit. Good luck!
- faster speed – Faster move speed.
- noclip – Fly through and walls and terrorize the other team.
- low gravity – Lower gravity than everyone else.
- unlimited uber – A couple seconds of uber to show the other team who’s boss.
- invisibility – Now you see me – now you don’t. Go invisible – even to sentries!
- cloak – Your spy watch won’t run out for the duration of this effect.
- crits – Constant crits without the requirement of hacks!
- infinite ammo – No need to reload – we’ve got you covered!
- scary bullets – Any players you hurt become scared like tiny babies.
- instant sentry – Point at a spot and call for a medic to spawn a sentry.
- homing projectiles – Rockets/arrows/flares will fly at enemies to save the bother the aiming.
- instant charge – Your sniper rifle and bow charge up instantly.
- dispenser pop-up – Point at a spot and call for a medic to spawn a dispenser. Stays after the effect has ended.
- infinite double jump – The scout is no longer limited by 2 or 3 jumps.
- instant kills – Bringin’ it back, any damage you cause is fatal!
- tiny player – You have shrunk! Use this advantage to sneak past the enemy.
Bad Effects:
- explode – Sorry, you exploded where you stood. Just bad luck.
- snail – Your move speed is slowed. Might win in a race against a cozy camper sniper.
- frozen – All movement is frozen and you become an ice sculpture.
- timebomb – You have seconds to live. Run towards the other team to deal damage when you die.
- spontaneous combustion – Surprise, you’re on fire!
- low health – All your health is gone. Where did it go?
- drugged – Flashes of color and tilted vision overtake your screen to distract you.
- blind – Who turned the lights out?
- stripped to melee – You lose your primary and secondary weapons.
- beacon – An energy ring and pinging sound let the enemy know where you are.
- taunt – You can’t stop taunting.
- nostalgia – Black and white vision.
- earthquake – A rumble shakes your screen and affects those around you.
- funny feeling – Increases your FOV to 160. Woooah..
- mystery sauce – You are covered in jarate and milk and bleeding out.
- big head – Hey big head!
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CVars:
The cvars available to you are:
Quote:
- sm_rtd_version
- sm_rtd_enabled 1 // <0/1> Enable/Disable Roll The Dice.
- sm_rtd_timelimit 120 // – Seconds before a player can roll again.
- sm_rtd_mode 1 // <0/1/2> See below for a description.
- sm_rtd_duration 20.0 // – Seconds that rtd effects last.
- sm_rtd_teamlimit 1 // Team limit for mode 2.
- sm_rtd_chance 0.5 // – <0.0-1.0> Change of a good effect.
- sm_rtd_distance 275.0 // – Death radius for toxic kills.
- sm_rtd_health 1000 // – Amount of health given upon health award.
- sm_rtd_gravity 0.1 // Low gravity multiplier.
- sm_rtd_snail 50.0 // Speed for snail effect.
- sm_rtd_trigger “rollthedice,roll” // Chat triggers seperated by commas.
- sm_rtd_admin “” // Set the flag required to roll the dice. (must have all flags ‘o’ or ‘ao’)
- sm_rtd_donator “” // Set the admin flag required for donators. (must have all flags ‘o’ or ‘ao’) Activates the increased chance below.
- sm_rtd_dchance 0.8 // Chance for a good effect if you are a donator.
- sm_rtd_timebomb_tick 10 // Number of timebomb ticks (each a second long).
- sm_rtd_timebomb_damage 180 // Health damage to do to enemies when timebomb goes off.
- sm_rtd_timebomb_radius 600.0 // Radius for timebomb effect.
- sm_rtd_blind 255 // Blind amount. Set between 0 – 255.
- sm_rtd_beacon_radius 375 // Radius for beacon effect.
- sm_rtd_scary 3.0 // Seconds of stun that scary bullets will deal.
- sm_rtd_sentry_level 2 // Sentry level to be spawned during the sentry effect.
- sm_rtd_sentry_count 1 // Number of sentries that can be spawned during the sentry effect.
- sm_rtd_homing_speed 0.5 // Speed multiplier for homing rockets.
- sm_rtd_homing_reflect 0.1 // Speed multiplier increase for each reflection.
- sm_rtd_homing_crits 1 // 0/1 – Whether homing projectiles should be crits.
- sm_rtd_fov 160 // The value to change the FOV to on the funny feeling effect.
- sm_rtd_dispenser_level 3 // Dispenser level to spawn for effect.
- sm_rtd_dispenser_count 1 // Number of dispensers that can be spawned during the dispenser effect.
- sm_rtd_disabled “” // Enter the effects you’d like to disable, seperated by commas. Below are the effect keys:
godmode,toxic,goodhealth,speed,noclip,lowgrav ity,uber,invis,cloak,crits,ammo,scary,sentry, homing,charge,explode,snail,freeze,timebomb,i gnite,badhealth,drug,blind,melee,beacon,taunt ,nostalgia,earthquake,feeling,sauce,dispenser ,jump,instant,bighead,tinyplayer
- sm_rtd_buddah 1 // 0 – Normal godmode (no blast damage force) 1 – Buddah, takes self damage force.
- sm_rtd_sentry_keep 0 // 0/1 – Keep the sentry after the effect is over.
- sm_rtd_dispenser_keep 1 // 0/1 – Keep the dispenser after the effect is over.
- sm_rtd_bighead_scale 3.0 // Multipler to scale the player’s head for the ‘big head’ perk. 1.0 is regular size.
- sm_rtd_tinyplayer_scale 0.1 // Multiple to scale the player model for the ‘tiny player’ perk. 1.0 is regular size.
- sm_rtd_respawn_stuck 1 // 0/1 – Respawn if player is stuck after ‘noclip’ or ‘tiny player’ perks.
- sm_rtd_setup 1 // 0/1 – Enable or disable RTD rolls during setup.
- sm_rtd_debug_effects 0 // 0/1 – Enable or disable logging effects on roll.
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Config File:
A config file: configs/rtd_effects.cfg is now included to give you more control:
Quote:
- Disable individual effects
- Set a specific duration for an effect. For example to make godmode shorter than other effects.
- Good/Bad
- Name or description
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Commands:
Quote:
- rtd
Regular chat command that players can use to roll the device. Checks for ! in front automatically. Set more triggers with sm_rtd_trigger.
- effects
Chat command that players can type to bring up a menu with each perk with it’s description.
- sm_forcertd <target/#userid> perk_index/perk_key
Example: sm_forcertd @me 0 or sm_forcertd @me godmode do the same thing.
Forces a player to RTD. Perk_index is a number, leave it blank to randomly choose. Perk indices can be found in configs/rtd_effects.cfg.
- sm_randomrtd <target/#userid>
Forces a random player to roll the dice.
- sm_rtd_reloadconfigs
Reloads rtd_effects.cfg so you do not have to restart the server.
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Natives:
Natives are available for other plugins in rtd.inc:
Quote:
- forward Action:RTD_CanRollDice(client);
- native RTD_Roll(client, g_eCurrentPerk:nPerk=g_eCurrentPerk:-1);
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- Example: Restricts players rolling the dice to only one team. Red or blue. Uses the cvar: sm_rtd_team 2 // 2 – red or 3 – blu to set the team. download source
Useful for gamemodes like VSH where you want only one side that can rtd.
Roll The Dice Modes:
There are three different modes (0/1/2) that govern when users can Roll The Dice during the game. Read each one and change sm_rtd_mode to the one you want:
- 0 : Roll the Dice free for all. Players can roll anytime they want, as long as they don’t exceed sm_rtd_timelimit.
- 1 : Legacy mode. Only one player can roll the dice at a time.
- 2 : Team limit mode. Only a certain amount of players can roll at a given time, on a given team. Set sm_rtd_teamlimit for your team limit amount. Default teamlimit value is 1.
Files
- File: rtd • 72 kB • 121 Downloads
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