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Zombie Base Builder: An Extensive List Of Bases
#1
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Greetings! My spamming spree continues with another (relatively) big thread that simply lists the amount of bases, although the list is somewhat outdated.
I would like to point out one thing which is that very few, dare I say, no new bases have been introduced recently while the core of the people who were making most of these weren't interested in Base Builder for quite some time (and continue to be uninterested as of writing this).

Important notes:
The idea of the holes type at the bottom we saw from ReSo Builders, credit for that goes to them, although we further developped the concept and expanded the list.
A big portion of the bases like regular tunnels, regular ledges, traps, normal holes, normal layers are generic and their creator is unknown, so we simply call them "default" bases as most people know them and there is no way for us to take credit for those (because xBs` didn't think them up).
Another large portion of the bases here were created by poker, creator of xBs` and currently ex-xBs`, while in the meantime he is being godmode in KZ and ZE mods instead.
Even I have a few bases that I thought up, as well as xBs` members KoKoRoV and Spit.

Back when we made this list, we split the bases in certain categories or "sections" as you will see them branded below.
The rules we abided by when making new bases were that it is a new and interesting idea and that it wasn't simply combining two bases together (for example combining a Hole and a Head base is not a separate base in this list, it is just a combo). This means that every base here works in a different way or has its own gimmick or game mechanic.

To give an example, most players who consider themselves skilled (although they aren't, they remain a one-trick pony) often go for either Layers or the so-called "Filters" which poker used to call "Parallels" which are basically bases with a fake entrance (which have no category of their own, same as my Spawn Push Base, for example) or a very hard to enter base which has nothing to defend you from once a zombie randomly enters it (which is why I dislike them, they hope that the zombies are idiotic people). So, due to this, unimaginative and unoriginal bases (I guess the only one included is the Fake Hole, hencewhy the other ones are deemed unimaginative) never made it to the list, as well as bases that are limited to a few maps only and are very situational like Spawn Push Base.

The original translation of all names in the list from back in the day was done by poker and myself. A lot of the bases are poker's creations as well.

Tutorials for some of these bases you can find on my YouTube channel here: https://www.youtube.com/playlist?list=PL...jIkDgR0wIl
And you will also find different takes and a few other bases covered on the xBs` YouTube channel here: https://www.youtube.com/user/xbsofficial/videos

And with all the rambling out of the way, here's the list of bases (more efficient bases will be highlighted):


I. Section Tunnels:

1. Leader base (best base): Camp Open Tunnel
2. Tunnel
3. Adjacent Tunnel
4. Storey Tunnel
5. Slow Tunnel
6. Cruciform Open Tunnel
7. Block Tunnel
8. Jump Tunnel
9. Stair Tunnel
10. Narrow Tunnel
------------------------------------------------------------------------------------------------------------------------------------------------
II. Section Layers:
1. Leader base: Displaced Layer
2. N-Layer (normal Layer)
3. Round Layer
4. Double Layer
5. Pyramid Layer
6. Reverse Layer (normal Layer but going backwards)
7. Jump Layer
8. Layer with stairs
9. Layer Tunnel
10. Storey Layer
11. Block Layer
12. Labyrinth Layer
------------------------------------------------------------------------------------------------------------------------------------------------
III. Section Labyrinths:
1. Leader base: Camp Labyrinth
2. Labyrinth
3. Narrow Labyrinth
4. Real Labyrinth
5. Block Labyrinth
6. Closed Labyrinth
7. Double Labyrinth
------------------------------------------------------------------------------------------------------------------------------------------------
IV. Section "Pockets":
1. Leader base: Intricate pocket
2. Labyrinth Pocket
3. Lower Pocket
4. Adjacent Pocket
5. Central Pocket
6. Torn Pocket
7. Interrupted Pocket
8. Displaced Pocket
9. Round Pocket
------------------------------------------------------------------------------------------------------------------------------------------------
V. Section "Tunnel-Up":
1. Leader base: Partial Tunnel-Up
2. Normal Tunnel-Up
3. Camp Tunnel-Up
4. Water Tunnel-Up
5. Unstuck Tunnel-Up
6. Intricate Tunnel-Up
7. Block Tunnel-Up
8. Narrow Tunnel-Up
9. Layer Tunnel-Up
10. Slow Tunnel-Up
------------------------------------------------------------------------------------------------------------------------------------------------
VI. Section Water:
1. Leader base: Water Aground
2. Water Tunnel
3. Water Block Base
4. Drown Hole
5. Water Up Labyrinth
6. Water Expulsion
7. Water Gap
------------------------------------------------------------------------------------------------------------------------------------------------
VII. Section "Unstuck":
1. Leader base: Unstuck trap
2. Elevator Unstuck
3. Normal Unstuck
4. Chance Unstuck
5. Pyramid Unstuck
6. Diagonal Unstuck
7. Jump Unstuck
8. Free Unstuck
9. Up Unstuck
10. Down Unstuck
11. Slow Unstuck
12. Block Unstuck
13. Stair Unstuck
14. Travelator Unstuck
15. Jump Unstuck Trap
------------------------------------------------------------------------------------------------------------------------------------------------
VIII. Section "Trap":
1. Leader base: Death Trap
2. Normal Trap
3. Slide Trap
4. Camp Trap
5. Damage Trap
6. Falldown Trap
7. Up Trap
8. 3tkz Trap
9. Spike Trap
10. Jump Trap
11. Retentive Trap
12. Duck Trap
13. High Trap
14. Bhop Trap
------------------------------------------------------------------------------------------------------------------------------------------------
IX. Section "Jump":
1. Leader base: 3tkz base (3 towers kreedz)
2. Bhop Base
3. Normal KreedZ
4. LongJump Base
5. Strafe Base
6. Slide Base
7. Ladder Base
8. Spike KreedZ
9. Slide Block
------------------------------------------------------------------------------------------------------------------------------------------------
X. Section "Head":
1. Leader base: Head Labyrinth
2. Head Tunnel
3. Storey "Head"
4. Head Trap
5. Head Block
6. Falldown Head
7. Head Slow
------------------------------------------------------------------------------------------------------------------------------------------------
XI. Section "Camp":
1. Leader base: Tornado Camp
2. Camp Base
3. Camp Tunnel
4. Cube Camp
5. Underground Camp
6. Central Camp
7. Chair Camp
------------------------------------------------------------------------------------------------------------------------------------------------
XII. Section "Ledges":
1. Leader base: Chance Ledge
2. Spike Ledge
3. Labyrinth Ledge
4. Falldown Ledge
5. Up Ledge
6. Jump Ledge
7. Stair Ledge
8. Invisible Ledge
------------------------------------------------------------------------------------------------------------------------------------------------
XIII. Section "Holes":
1. Leader base: Hole Tunnel-Up
2. Normal Hole
3. Jump Hole
4. Falldown Hole
5. Unstuck Hole
6. Hole Labyrinth
7. Fake Hole
8. Edge Hole
9. Stair Hole
10. Retentive Hole
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Thanks given by: JACK_HAMMER , SkylarBOT , P.Mayo , hichem_zahaf


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