"Phrases"
{
	"RTD_Disabled"
	{
		"en"				"This server has disabled Roll the Dice at this time."
	}
	"RTD_Effects_Title"
	{
		"en"				"Roll the Dice: Effects\nClick for a description:"
	}
	"RTD_Access_Denied"
	{
		"en"				"Opps! You are not allowed to do that."
	}
	"RTD_InRoll"
	{
		"en"				"You're already rolling the dice!"
	}
	"RTD_Wait"
	{
		"#format"			"{1:c},{2:d},{3:c}"
		"en"				"You must wait {1}{2}{3} second(s)."
	}
	"RTD_Alive"
	{
		"en"				"You must be alive to roll the dice."
	}
	"RTD_Busy_Mode1"
	{
		"#format"			"{1:s},{2:N},{3:c}"
		"en"				"{1}{2}{3} is using roll the dice."
	}
	"RTD_Busy_Mode2"
	{
		"en"				"Too many players on your team are using roll the dice."
	}
	"RTD_No_Effects"
	{
		"en"				"Too many commands have been disabled. Remove some commands from the cvar: sm_rtd_disabled."
	}
	"RTD_Effect"
	{
		"#format"			"{1:s},{2:N},{3:c},{4:s},{5:s},{6:c}"
		"en"				"{1}{2}{3} rolled: {4}{5}{6}."
	}
	"RTD_Effect_Time"
	{
		"#format"			"{1:s},{2:N},{3:c},{4:s},{5:s},{6:c},{7:s},{8:d},{9:c}"
		"en"				"{1}{2}{3} rolled: {4}{5}{6} for {7}{8}{9} seconds."
	}
	"RTD_Effect_End"
	{
		"#format"			"{1:s},{2:N},{3:c}"
		"en"				"{1}{2}{3}'s effect has worn off."
	}
	"RTD_Died"
	{
		"#format"			"{1:s},{2:N},{3:c}"
		"en"				"{1}{2}{3} died during their roll."
	}
	"RTD_Respawn"
	{
		"#format"			"{1:s},{2:N},{3:c}"
		"en"				"{1}{2}{3} respawned during their roll."
	}
	"RTD_Disconnected"
	{
		"#format"			"{1:s},{2:N},{3:c}"
		"en"				"{1}{2}{3} disconnected during their roll."
	}
	"RTD_Health"
	{
		"#format"			"{1:s},{2:d},{3:c}"
		"en"				"You now have: {1}{2}{3} HP!"
	}
	"RTD_Stuck"
	{
		"en"				"You were respawned because you were stuck."
	}
	"RTD_Timebomb"
	{
		"#format"			"{1:d},{2:N}"
		"en"				"{1} seconds until {2} explodes."
	}
	"RTD_Timebomb_Result"
	{
		"#format"			"{1:s},{2:N},{3:c},{4:s},{5:d},{6:c}"
		"en"				"{1}{2}{3} damage: {4}{5}{6}."
	}
	"RTD_NotInRound"
	{
		"en"				"Wait for the round to start."
	}
	"RTD_NoTargets"
	{
		"en"				"No valid targets available."
	}
	"RTD_Advert1"
	{
		"#format"			"{1:s},{2:c}"
		"en"				"Type {1}rtd{2} to roll for random effects."
	}
	"RTD_Advert2"
	{
		"#format"			"{1:s},{2:c}"
		"en"				"Dice mod is running! Type {1}effects{2} to learn more."
	}
	"#godmode"
	{
		"en"				"godmode"
	}
	"#godmode_desc"
	{
		"en"				"Invulnerability to bullets, falling, and map traps."
	}
	"#toxic"
	{
		"en"				"toxic"
	}
	"#toxic_desc"
	{
		"en"				"Your horrible breath kills anyone near you."
	}
	"#buffed_health"
	{
		"en"				"lucky sandvich"
	}
	"#buffed_health_desc"
	{
		"en"				"An instant health boost and the next shot will be a crit. Good luck!"
	}
	"#increased_speed"
	{
		"en"				"faster speed"
	}
	"#increased_speed_desc"
	{
		"en"				"Ever wanted to go faster? Be gone like the wind!"
	}
	"#noclip"
	{
		"en"				"noclip"
	}
	"#noclip_desc"
	{
		"en"				"Fly through and walls and terrorize the other team."
	}
	"#low_gravity"
	{
		"en"				"low gravity"
	}
	"#low_gravity_desc"
	{
		"en"				"Lower gravity than everyone else. Play Blue Danube during this effect."
	}
	"#uber"
	{
		"en"				"unlimited uber"
	}
	"#uber_desc"
	{
		"en"				"A couple seconds of uber to show the other team who's boss."
	}
	"#invis"
	{
		"en"				"invisibility"
	}
	"#invis_desc"
	{
		"en"				"Now you see me - now you don't. Go invisible - even to sentries!"
	}
	"#cloak"
	{
		"en"				"infinite cloak"
	}
	"#cloak_desc"
	{
		"en"				"Your spy watch won't run out for the duration of this effect."
	}
	"#crits"
	{
		"en"				"crits"
	}
	"#crits_desc"
	{
		"en"				"Constant crits without the requirement of hacks!"
	}
	"#infinite_ammo"
	{
		"en"				"infinite ammo"
	}
	"#infinite_ammo_desc"
	{
		"en"				"No need to reload - we've got you covered!"
	}
	"#scary_bullets"
	{
		"en"				"scary bullets"
	}
	"#scary_bullets_desc"
	{
		"en"				"Any players you hurt become scared like tiny babies."
	}
	"#sentry"
	{
		"en"				"instant sentry"
	}
	"#sentry_desc"
	{
		"en"				"Point at a spot and call for a medic to spawn a sentry."
	}
	"RTD_Building_Placement"
	{
		"en"				"You cannot build in that spot."
	}
	"#homing"
	{
		"en"				"homing projectiles"
	}
	"#homing_desc"
	{
		"en"				"Rockets/arrows/flares will fly at enemies to save the bother the aiming."
	}
	"#charge"
	{
		"en"				"instant charge"
	}
	"#charge_desc"
	{
		"en"				"Your sniper rifle and bow charge up instantly."
	}
	"#explode"
	{
		"en"				"explode"
	}
	"#explode_desc"
	{
		"en"				"Sorry, you exploded where you stood. Just bad luck."
	}
	"#snail"
	{
		"en"				"snail"
	}
	"#snail_desc"
	{
		"en"				"Your move speed is slowed. Might win in a race against a cozy camper sniper."
	}
	"#freeze"
	{
		"en"				"frozen"
	}
	"#freeze_desc"
	{
		"en"				"All movement is frozen and you become an ice sculpture."
	}
	"#timebomb"
	{
		"en"				"timebomb"
	}
	"#timebomb_desc"
	{
		"en"				"You have seconds to live. Run towards the other team to deal damage when you die."
	}
	"#ignite"
	{
		"en"				"spontaneous combustion"
	}
	"#ignite_desc"
	{
		"en"				"Surprise, you're on fire!"
	}
	"#low_health"
	{
		"en"				"low health"
	}
	"#low_health_desc"
	{
		"en"				"All your health is gone. Where did it go?"
	}
	"#drug"
	{
		"en"				"drugged"
	}
	"#drug_desc"
	{
		"en"				"Flashes of color and tilted vision overtake your screen to distract you."
	}
	"#blind"
	{
		"en"				"blind"
	}
	"#blind_desc"
	{
		"en"				"Who turned the lights out?"
	}
	"#melee"
	{
		"en"				"stripped to melee"
	}
	"#melee_desc"
	{
		"en"				"You lose your primary and secondary weapons."
	}
	"#beacon"
	{
		"en"				"beacon"
	}
	"#beacon_desc"
	{
		"en"				"An energy ring and pinging sound let the enemy know where you are."
	}
	"#taunt"
	{
		"en"				"forced taunt"
	}
	"#taunt_desc"
	{
		"en"				"You can't stop taunting."
	}
	"#nostalgia"
	{
		"en"				"nostalgia"
	}
	"#nostalgia_desc"
	{
		"en"				"Just like the good ol' days!"
	}
	"#earthquake"
	{
		"en"				"earthquake"
	}
	"#earthquake_desc"
	{
		"en"				"A rumble shakes your screen and affects those around you."
	}
	"#funny_feeling"
	{
		"en"				"funny feeling"
	}
	"#funny_feeling_desc"
	{
		"en"				"Increases your FOV to 160. Woooah.."
	}
	"#sauce"
	{
		"en"				"mystery sauce"
	}
	"#sauce_desc"
	{
		"en"				"You are covered in jarate and milk and bleeding out."
	}
	"#dispenser"
	{
		"en"				"dispenser pop-up"
	}
	"#dispenser_desc"
	{
		"en"				"Point at a spot and call for a medic to spawn a dispenser."
	}
	"RTD_Building_Limit"
	{
		"#format"			"{1:d},{2:d}"
		"en"				"You've built {1}/{2} building(s)."
	}
	"#jump"
	{
		"en"				"infinite double jumps"
	}
	"#jump_desc"
	{
		"en"				"Play a little game of the floor is lava and double jump without restrictions."
	}
	"#instant_kills"
	{
		"en"				"instant kills"
	}
	"#instant_kills_desc"
	{
		"en"				"Any damage you deal automatically kills your victim!"
	}
	"#bighead"
	{
		"en"				"big head"
	}
	"#bighead_desc"
	{
		"en"				"Your head grew in size. This lowers your voice pitch as well."
	}
	"#tinyplayer"
	{
		"en"				"player shrink"
	}
	"#tinyplayer_desc"
	{
		"en"				"You have shrunk! Use this advantage to sneak past the enemy."
	}
}