// Here you can define the item attributes VIPs get.
//
// The name of the first outer-block is the block name you defined in "cfg/stamm/levels/stamm_tf2_items.txt".
//
// "attribute" is the attribute number. You can find a list here: http://optf2.com/440/attributes.
// "value" is the new value of the attribute.
// "description" is the text shown in the stamm menu.
//
// "class" is a list of classes that can get that attribute, empty for all.
// "definition" is a list of definition indexes that can get that attribute, empty for all. (http://optf2.com/440/items)
// "slot" is a list of slots that can get that attribute, empty for all.
//
// Slots are:
//     Primary = 0
//     Secondary, Sapper = 1
//     Melee = 2
//     PDA, PDA1 = 3
//     PDA2 = 4
//     Building, Hat, Head = 5
//     Misc = 6
//     Action = 7
//
"stamm_items"
{
	"DMG_BONUS"
	{
		"attribute"      "2"
		"value"          "5.0"
		"description"    "You get 5% damage bonus"
		"class"          ""
		"definition"     ""
		"slot"           "0,1,2"
	}
	
	"CLIP_BONUS"
	{
		"attribute"      "4"
		"value"          "8.0"
		"description"    "You get 8% clip size bonus"
		"class"          ""
		"definition"     ""
		"slot"           "0,1,2"
	}
	
	"BULLETS_BONUS"
	{
		"attribute"      "45"
		"value"          "10.0"
		"description"    "You have 10% more bullets per shot"
		"class"          ""
		"definition"     ""
		"slot"           "0,1,2"
	}
}