// de_nuke soundscapes
// Author: Chris Ashton, Turtle Rock Studios, Inc., August 2005


//------------------------------------------------------------------------------------------
//
// Generic outdoors ambience
//
"nuke.outside"
{
	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/plaza_amb.wav"
	}

	// wind gusts
	"playrandom"
	{
		"time"		"15,30"
		"volume"	"0.08"
		"pitch"		"90,110"

		"rndwave"
		{
			"wave"	"ambient/wind/wind_med1.wav"
			"wave"	"ambient/wind/wind_med2.wav"
		}
	}

	// planes flying overhead
	"playrandom"
	{
		"time"		"10,50"
		"volume"	".05,.1"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/overhead/plane1.wav"
			"wave"	"ambient/overhead/plane2.wav"
			"wave"	"ambient/overhead/plane3.wav"
		}
	}
}

//------------------------------------------------------------------------------------------
//
// Generic roof ambience
//
"nuke.roof"
{
	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.6"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/plaza_amb.wav"
	}

	// wind gusts
	"playrandom"
	{
		"time"		"5,10"
		"volume"	"0.2,0.5"
		"pitch"		"90,110"

		"rndwave"
		{
			"wave"	"ambient/wind/wind_med1.wav"
			"wave"	"ambient/wind/wind_med2.wav"
		}
	}

	// planes flying overhead
	"playrandom"
	{
		"time"		"10,50"
		"volume"	".05,.1"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/overhead/plane1.wav"
			"wave"	"ambient/overhead/plane2.wav"
			"wave"	"ambient/overhead/plane3.wav"
		}
	}

}

//------------------------------------------------------------------------------------------
//
// Generic indoors ambience
//
"nuke.inside"
{
	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/indoor1.wav"
	}
}

//------------------------------------------------------------------------------------------
//
// All dumpsters have flies
//
"nuke.flies"
{
	"playrandom"
	{
		"time"			"1,4"
		"volume"		"1.0"
		"pitch"			"90,110"
		"soundlevel"  	"SNDLVL_58dB"

		"rndwave"
		{
			"wave"	"ambient/animal/flies1.wav"
			"wave"	"ambient/animal/flies2.wav"
			"wave"	"ambient/animal/flies3.wav"
			"wave"	"ambient/animal/flies4.wav"
			"wave"	"ambient/animal/flies5.wav"
		}
	}
}

//------------------------------------------------------------------------------------------
//
// A Tank of something
//
"nuke.tank"
{
	"playlooping"
	{
		"pitch"			"100"
		"volume"		"1.0"
		"soundlevel"  	"SNDLVL_65dB"

		"wave"	"ambient/machines/refinery_loop_1.wav"
	}
	"playrandom"
	{
		"time"			"5,15"
		"volume"		"1.0"
		"pitch"			"90,110"
		"soundlevel"  	"SNDLVL_65dB"

		"rndwave"
		{
			"wave"	"ambient/machines/steam_release_1.wav"
			"wave"	"ambient/machines/steam_release_2.wav"
		}
	}
}

//------------------------------------------------------------------------------------------
//
// Bare lightbulb hum - used for all lightbulbs in the map
//
"nuke.light"
{
	"playlooping"
	{	
		"pitch"			"100"
		"volume"		".5"
		"soundlevel"  	"SNDLVL_65dB"

		"wave"	"ambient/misc/flour_light_loud.wav"
	}
}


//------------------------------------------------------------------------------------------
//
// AC Unit Cycle - used for all AC units in the map
//
"nuke.ac"
{
	"playrandom"
	{
		"pitch"			"100"
		"volume"		"1"
		"time"			"20,30"
		"soundlevel" 	"SNDLVL_75dB"

		"rndwave"
		{
			"wave"	"ambient/machines/air_conditioner_cycle.wav"
		}
	}
}

//------------------------------------------------------------------------------------------
//
// AC Unit Looping - used for all AC units in the map
//
"nuke.acloop"
{
	"playlooping"
	{
		"pitch"			"100"
		"volume"		"1"
		"soundlevel" 	"SNDLVL_75dB"
		"wave"	"ambient/machines/air_conditioner_loop_1.wav"
	}
}

//------------------------------------------------------------------------------------------
//
// A chirping cricket
"nuke.cricket"
{
	"playrandom"
	{
		"time"			"0.8,1.0"
		"pitch"			"98,102"
		"volume"		"0.7"
		"soundlevel"  	"SNDLVL_55dB"

		"rndwave"
		{
			"wave"		"ambient/animal/cricket_chirp_1.wav"
		}
	}
}

//------------------------------------------------------------------------------------------
//
// A Small Power Transformer
"nuke.transformer"
{
	"playlooping"
	{	
		"pitch"			"100"
		"volume"		"1"
		"soundlevel"  	"SNDLVL_60dB"

		"wave"	"ambient/machines/power_transformer_loop_1.wav"
	}
}

//------------------------------------------------------------------------------------------
//
// A Large Power Transformer
"nuke.transformerlrg"
{
	"playlooping"
	{	
		"pitch"			"100"
		"volume"		"1"
		"soundlevel"  	"SNDLVL_90dB"

		"wave"	"ambient/machines/power_transformer_loop_2.wav"
	}
}

//------------------------------------------------------------------------------------------
//
// Birdsong
//
"nuke.birds"
{
	"playrandom"
	{
		"time"			"6,20"
		"pitch"			"85,105"
		"volume"		"0.6"
		"soundlevel"  	"SNDLVL_NORM"

		"rndwave"
		{
			"wave"	"ambient/animal/bird1.wav"
			"wave"	"ambient/animal/bird2.wav"
			"wave"	"ambient/animal/bird3.wav"
			"wave"	"ambient/animal/bird4.wav"
			"wave"	"ambient/animal/bird5.wav"
			"wave"	"ambient/animal/bird6.wav"
			"wave"	"ambient/animal/bird7.wav"
			"wave"	"ambient/animal/bird8.wav"
			"wave"	"ambient/animal/bird9.wav"
			"wave"	"ambient/animal/bird10.wav"
			"wave"	"ambient/animal/bird11.wav"
			"wave"	"ambient/animal/bird12.wav"
			"wave"	"ambient/animal/bird13.wav"
			"wave"	"ambient/animal/bird14.wav"
			"wave"	"ambient/animal/bird15.wav"
			"wave"	"ambient/animal/bird16.wav"
			"wave"	"ambient/animal/bird17.wav"
			"wave"	"ambient/animal/bird18.wav"
			"wave"	"ambient/animal/bird19.wav"
			"wave"	"ambient/animal/bird20.wav"
		}
	}
}


//------------------------------------------------------------------------------------------
//
// Pigeons
//
"nuke.pigeons"
{
	"playrandom"
	{
		"time"			"3,10"
		"pitch"			"100,100"
		"volume"		"0.8"
		"soundlevel"  	"SNDLVL_75dB"

		"rndwave"
		{
			"wave"		"ambient/creatures/pigeon_idle1.wav"
			"wave"		"ambient/creatures/pigeon_idle2.wav"
			"wave"		"ambient/creatures/pigeon_idle3.wav"
			"wave"		"ambient/creatures/pigeon_idle4.wav"
		}
	}
	"playrandom"
	{
		"time"			"10,30"
		"pitch"			"100,100"
		"volume"		"0.7"
		"soundlevel"  	"SNDLVL_70dB"

		"rndwave"
		{
			"wave"		"ambient/animal/bird_flapping_1.wav"
			"wave"		"ambient/animal/bird_flapping_2.wav"
			"wave"		"ambient/animal/bird_flapping_3.wav"
		}
	}
}


//------------------------------------------------------------------------------------------
//
// Distant Drips
//
"nuke.drips"
{
	"dsp"	"6"

	"playrandom"
	{
		"time"		"5,20"
		"volume"	"0.2"
		"pitch"		"90,110"
		"soundlevel"  	"SNDLVL_60dB"

		"rndwave"
		{
			"wave"	"ambient/water/distant_drip1.wav"
			"wave"	"ambient/water/distant_drip2.wav"
			"wave"	"ambient/water/distant_drip3.wav"
			"wave"	"ambient/water/distant_drip4.wav"
		}
	}
}


//------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------------
"nuke.ctspawn"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "nuke.outside"
	}

	// Position 0: The Tree
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"			"nuke.birds"
	}

	// Position 1: APC
	"playlooping"
	{
		"position"		"1"	
		"pitch"			"100"
		"volume"		".8"
		"soundlevel"  	"SNDLVL_75dB"
		"wave"			"ambient/machines/big_truck.wav"
	}

	// Position 2: Cooling Tank
	"playlooping"
	{
		"position"		"2"	
		"pitch"			"100"
		"volume"		"0.8"
		"soundlevel"  	"SNDLVL_65dB"
		"wave"			"ambient/atmosphere/outdoor2.wav"
	}

	// Position 3: Overhead AC Unit
	"playsoundscape"
	{
		"positionoverride"	"3"
		"name"			"nuke.acloop"
	}

	// Position 4:small transformer
	"playsoundscape"
	{
		"positionoverride"	"4"
		"name"			"nuke.transformer"
	}
} 


"nuke.ctcourtyard"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "nuke.outside"
	}

	// Position 0: AC Unit
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"			"nuke.acloop"
	}

	// Position 1: Vent on Main Building
	"playlooping"
	{
		"position"		"1"	
		"pitch"			"100"
		"volume"		"0.3"
		"soundlevel"  	"SNDLVL_65dB"
		"wave"			"ambient/gas/steam_loop1.wav"
	}


	// Position 2: AC Unit
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"nuke.cricket"
	}
	
	// Position 3: Vent on Containment Building
	"playlooping"
	{
		"position"		"3"	
		"pitch"			"100"
		"volume"		"0.3"
		"soundlevel"  	"SNDLVL_65dB"
		"wave"			"ambient/gas/steam_loop1.wav"
	}
}


"nuke.ctalley"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "nuke.outside"
	}

	// Position 0: Transformer
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"nuke.transformer"
	}

	// Position 1: Cricket
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"nuke.cricket"
	}
	
	// Position 2: Light Fixture
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"nuke.flies"
	}
}


"nuke.middle"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "nuke.outside"
	}

	// Position 0: Cricket by warehouse
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"nuke.cricket"
	}

	// Position 1: Drips by warehouse
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"nuke.drips"
	}


	// Position 2: Cricket by main building
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"nuke.cricket"
	}
	
	// Position 3: Drips by main buildling
	"playsoundscape"
	{
		"positionoverride"	"3"
		"name"				"nuke.drips"
	}

	// Position 4: Turbine Generator Building
	"playlooping"
	{
		"position"		"4"	
		"pitch"			"100"
		"volume"		"0.6"
		"soundlevel"  	"SNDLVL_90dB"
		"wave"			"ambient/machines/laundry_machine1_amb.wav"
	}

	// Position 5: The Tree in the parking lot
	"playsoundscape"
	{
		"positionoverride"	"5"
		"name"				"nuke.birds"
	}
}

"nuke.tentrance"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "nuke.outside"
	}

	// Position 0: Tanks by main building
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"nuke.tank"
	}

	// Position 1: AC on roof of main building
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"nuke.acloop"
	}


	// Position 2: trash on the other side of the fence
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"nuke.flies"
	}
	
	// Position 3: Large Transformer in power yard
	"playsoundscape"
	{
		"positionoverride"	"3"
		"name"				"nuke.transformerlrg"
	}
}

"nuke.talley"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "nuke.outside"
	}

	"playrandom"
	{

		"time"		"15,25"
		"volume"	".1,.3"
		"pitch"		"60,100"

		"rndwave"
		{
			"wave"	"ambient/misc/car1.wav"
			"wave"	"ambient/misc/car2.wav"

		}

	}

	// Position 0: Cricket in bushes
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"nuke.cricket"
	}

	// Position 1: transformer in alley
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"nuke.transformer"
	}


	// Position 2: flies by alley dumpster
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"nuke.flies"
	}
	
}

"nuke.tspawn"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "nuke.outside"
	}

	// Position 0: Flies in large dumpster
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"nuke.flies"
	}

	// Position 1: ac on the roof
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"nuke.acloop"
	}


	// Position 2: large transformers in power yard
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"nuke.transformerlrg"
	}

	// Position 3: security guard radio
	
}

"nuke.warehouse"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "nuke.outside"
	}

	// Position 0: Large Pipe
	"playlooping"
	{
		"position"		"0"	
		"pitch"			"100"
		"volume"		"0.3"
		"soundlevel"  	"SNDLVL_65dB"
		"wave"			"ambient/gas/steam_loop1.wav"
	}

	// Position 1: Pigeons in rafters
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"nuke.pigeons"
	}
}

"nuke.catwalk"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "nuke.roof"
	}

	"playrandom"
	{
		"time"		"5,10"
		"volume"	".9"
		"pitch"		"60,100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal_stress1.wav"
			"wave"	"ambient/materials/metal_stress2.wav"
			"wave"	"ambient/materials/metal_stress3.wav"
			"wave"	"ambient/materials/metal_stress4.wav"
			"wave"	"ambient/materials/metal_stress5.wav"
		}

	}


	// Position 0: far ac on roof
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"nuke.acloop"
	}

	// Position 1: ac on roof
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"nuke.ac"
	}

	// Position 2: wind gusts at upstairs door
	"playrandom"
	{
		"position"	"2"
		"time"		"5,15"
		"volume"	"0.8,1"
		"pitch"		"90,110"

		"rndwave"
		{
			"wave"	"ambient/wind/wind_snippet4.wav"
			"wave"	"ambient/wind/wind_snippet5.wav"
		}
	}
}

"nuke.troof"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "nuke.roof"
	}


	// Position 0: ac on roof
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"nuke.acloop"
	}

	// Position 1: ac on walkable roof
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"nuke.ac"
	}

	// Position 2: transformer in power yard
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"nuke.transformerlrg"
	}

	// Position 3: white pipes
	"playlooping"
	{
		"position"		"3"	
		"pitch"			"100"
		"volume"		"0.3"
		"soundlevel"  	"SNDLVL_65dB"
		"wave"			"ambient/gas/steam_loop1.wav"
	}

	// Position 4: large pipes
	"playsoundscape"
	{
		"positionoverride"	"4"
		"name"				"nuke.tank"
	}
}

"nuke.ctinside"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "nuke.inside"
	}

	// Position 0: hanging office light
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"nuke.light"
	}

	// Position 2: vent
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"nuke.acloop"
	}
}

"nuke.ramproom"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "nuke.inside"
	}

	// Position 0: crane
	"playrandom"
	{
		"position"	"0"
		"time"		"5,10"
		"volume"	"1"
		"soundlevel"  	"SNDLVL_75dB"
		"pitch"		"60,100"

		"rndwave"
		{
			"wave"	"ambient/materials/cartrap_rope1.wav"
			"wave"	"ambient/materials/cartrap_rope2.wav"
			"wave"	"ambient/materials/cartrap_rope3.wav"
		}

	}

	// Position 1: wall light
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"nuke.light"
	}

	// Position 2: Large Pipe
	"playlooping"
	{
		"position"		"2"	
		"pitch"			"100"
		"volume"		"0.3"
		"soundlevel"  	"SNDLVL_65dB"
		"wave"			"ambient/gas/steam_loop1.wav"
	} 
}

"nuke.tinside"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "nuke.inside"
	}

	// Position 0: crane
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"nuke.light"
	}

	// Position 1: Large Pipe
	"playlooping"
	{
		"position"		"1"	
		"pitch"			"100"
		"volume"		"0.3"
		"soundlevel"  	"SNDLVL_65dB"
		"wave"			"ambient/gas/steam_loop1.wav"
	}
}

"nuke.computerroom"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "nuke.inside"
	}

	// Position 0: ac vent on the ceiling
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"nuke.acloop"
	}

	// Position 1: wall computers
	"playrandom"
	{
		"position"	"1"
		"time"		"2"
		"volume"	".5,.8"
		"soundlevel"  	"SNDLVL_75dB"
		"pitch"		"60,100"

		"rndwave"
		{
		"wave"			"ambient/machines/combine_terminal_idle1.wav"
		"wave"			"ambient/machines/combine_terminal_idle2.wav"
		"wave"			"ambient/machines/combine_terminal_idle3.wav"
		"wave"			"ambient/machines/combine_terminal_idle4.wav"
		}

	}

	// Position 2: light
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"nuke.light"
	}
}

"nuke.abomb"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "nuke.inside"
	}

	// Position 0: light
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"nuke.light"
	}

	// Position 1: wind gusts at upstairs door
	"playrandom"
	{
		"position"	"1"
		"time"		"5,15"
		"volume"	"0.5,0.7"
		"soundlevel"  	"SNDLVL_70dB"
		"pitch"		"90,110"

		"rndwave"
		{
			"wave"	"ambient/wind/wind_snippet4.wav"
			"wave"	"ambient/wind/wind_snippet5.wav"
		}
	}
}

"nuke.vents"
{
	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"		"ambient/wind/wind_tunnel1.wav"
	}

	// ac
	"playsoundscape"
	{
		"name"				"nuke.ac"
	}
}

"nuke.bbomb"
{
	"dsp"	"6"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"ambient/water/corridor_water.wav"
	}

	// Position 0: pipes
	"playlooping"
	{
		"position"		"0"	
		"pitch"			"100"
		"volume"		"0.3"
		"soundlevel"  		"SNDLVL_65dB"
		"wave"			"ambient/gas/steam_loop1.wav"
	}

	// Position 1: water
	"playlooping"
	{
		"position"		"1"	
		"pitch"			"100"
		"volume"		"0.8"
		"soundlevel"  		"SNDLVL_65dB"
		"wave"			"ambient/machines/deep_boil.wav"
	}
}

"nuke.tunnelentrance"
{
	"dsp"	"6"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/tunnel1.wav"
	}

	// Position 0: pipes
	"playlooping"
	{
		"position"		"0"	
		"pitch"			"100"
		"volume"		"0.3"
		"soundlevel"  		"SNDLVL_65dB"
		"wave"			"ambient/gas/steam_loop1.wav"
	}

	// Position 1: light
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"			"nuke.light"
	} 
}

"nuke.generatorroom"
{
	"dsp"	"6"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"ambient/machines/lab_loop1.wav"
	}

	// Position 0: light
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"			"nuke.light"
	}

	// Position 1: wall computers
	"playrandom"
	{
		"position"	"1"
		"time"		"2"
		"volume"	".5,.8"
		"soundlevel"  	"SNDLVL_75dB"
		"pitch"		"60,100"

		"rndwave"
		{
		"wave"			"ambient/machines/combine_terminal_idle1.wav"
		"wave"			"ambient/machines/combine_terminal_idle2.wav"
		"wave"			"ambient/machines/combine_terminal_idle3.wav"
		"wave"			"ambient/machines/combine_terminal_idle4.wav"
		}

	}

	// Position 2: blue transformer
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"			"nuke.transformer"
	}

	// Position 3: pipes
	"playlooping"
	{
		"position"		"3"	
		"pitch"			"100"
		"volume"		"0.5"
		"soundlevel"  		"SNDLVL_65dB"
		"wave"			"ambient/gas/steam_loop1.wav"
	}	
}

"nuke.tunnel"
{
	"dsp"	"6"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/underground.wav"
	}

	// Position 0: light
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"nuke.light"
	}

	// Position 1: vent
	"playlooping"
	{
		"position"		"1"	
		"pitch"			"100"
		"volume"		"1"
		"soundlevel"  		"SNDLVL_65dB"
		"wave"			"ambient/wind/wind_tunnel1.wav"
	}

	// Position 2: pipes
	"playlooping"
	{
		"position"		"2"	
		"pitch"			"100"
		"volume"		"0.3"
		"soundlevel"  		"SNDLVL_65dB"
		"wave"			"ambient/gas/steam_loop1.wav"
	}

	// Position 3: ceiling fan
	"playlooping"
	{
		"position"		"3"	
		"pitch"			"80"
		"volume"		"0.6"
		"soundlevel"  		"SNDLVL_65dB"
		"wave"			"ambient/tones/fan1.wav"
	}
}