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DE_VOLARE - by B@tman (ILLA) for HALFLIFE (1.1.0.8) COUNTERSTRIKE (1.3)
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Title                   : de_volare (ital.- to fly) "Volare National Park"
Date released		: 23. april 2002.
Filename                : de_volare.bsp
Version                 : Final
Author                  : B@tman (ILLA)
Email Address           : illa@hi.hinet.hr
Web Page                : http://illa.gamer.hr
Description             : Counterstrike - Bomb/Defuse
                          
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HOW TO INSTALL
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Unzip de_volare.zip into your Half-life folder
(Make sure to enable winzip's 'use folder names' option!) 
and everthing should drop into the correct folder.

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CONSTRUCTION INFORMATION
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Base                    : New level from scratch
Editor used             : Worldcraft 3.3
Known Bugs              : Clipping problems - email me if you find any other
Build Time              : around 5 months?.. who knows
1. Compile machine      : Athlon 1200 Mhz CPU - 256 MB RAM
1. Compile time         : 3h 21min
2. Compile machines     : P3 1ghzx3 + AMD 1.4ghz + AMD 1.2ghz =5600 mhz
2. Compile time         : 1h 34 min

New sky                 : yes
New textures            : yes
New sounds              : yes
Texture editor used     : Photoshop, Wally, Terragen
Sound editor used       : Sound forge 4.5

- some of the sounds "borrowed" :) from 3D_Mike's maps (thx 3D_Mike!)
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THE MAP STORY
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Series of political assasinations are happening throughout Ireland. One part of a rumored
"Forte" action to free the country from the government terror happened around noon in
LeStok, targeting the Irish liberalist Yul B. Soreeson. He was assasinated becouse of his
actions against "the goal", what brought him in the way of most feared terrorist
organisation in the country.

According to the locals, around 14:00 terrorist fraction penetrated Soreeson's mannor in
the outskirts of the LeStok village, quite near Volare National Park and tourist resort,
sweeping the manor grounds and eleminating all resistance with no mercy. They found Soreeson
working in the garden, and brutally murdered him.

In this well organised action, terrorists escaped before local forces managed to intervene.
They were the ones who called us. Local forces with near 200 police officers rushed in a
wild goose chase, and are still on their tail. The fraction evacuated in the least expected
direction, directly into the Volare's National Park, giving them big advantage, because
locals were quite confused with their escape in the wildernesses "dead end".

Satellite imagery shows us that there is a bridge crossing in Volare National Park, which
is most likely fraction's target to gain more time and to get to the only accesible clearing
- the Beluga cliff. We suspect that they're headed there to randesvouz with the extraction
team.

Swat team will board Hercules C130 military transporter and intercept the fraction. Intel
also warned us - fraction is heavily armed and there is possibility of hand carried SAM's
- stay out of range. 

Good luck team
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THANKS TO
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Func_Mawibse - effects, pyrotechnics - in other words, almost all entity stuff on the level
Simsalabim - textures & damn good looking tree modelling
Blazeeeer! - c130 textures
ubehagelig - ideas, searching data, pictures for inspiration
Mad Ant, Zeek, Zee, Obese & Sumadinac - for all beers, ideas & testing
Real Lestat - for the moral support ;)
Direktor, Garfield, 9mm, Ryo - beta testing

3D_mike - most of the sounds are from his cool maps
Dean Marting - for making it sound so "sexy'n drunk" 
Cunni Lingus - for putting up a test on Dusty Dunes server & testing it HARD.
Enigma - the words in the easter-egg

Roger Moore - for making the podbot waypoints
Lanmaniax crew - for pimpin the map hard

All the people who helped to get to the final state
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This Halflife-Counterstrike-Map (de_volare) is (c) 2002 by B@tman (ILLA). 
Feel free to copy it around the world, but DO NOT put it on any sort of commercial product 
or compilation unless you have permission from me. If you distribute this BSP file you 
have to include this .txt-file unaltered.

DO NOT modify this BSP-file in any way.

Textures and sounds can be freely distributed and modified.
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