**** This map designed for Counter-Strike 1.6 mod ****

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INFO:

Title			: Rushdown
Filename		: cs_rushdown.bsp
Author  		: MJ
Email Address		: migjmz@gmail.com
Map size/style		: Small / Abandoned Buildings (Night time)
Number of Teams		: 2 - CT vs T
# of Players		: at least 6-12 on each team
(recommended)
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MAP STATS:

Textures Used		: see texture credits below.
Texture memory used	: 2.80 MB (out of 4MB)
Editor used		: Hammer 3.4
Build Time              : roughly 3 weeks
Compiler          	: ZHLT Compile GUI X with ZHLT - XP Cagey Custom Build 1.7p15 compiler
Compile Time:           : 21 min.

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INSTALL INFORMATION:

extract zip into your SteamApps\youremail@here.com\counter-strike\cstrike\ directory.

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MAP INFORMATION:

Objective: Pretty simple. Neutralize the other team!

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TEXTURE CREDITS:

Texture Count: 51
-----------------
Underworld mod:
                marcs_nelis.wad: nm_floor2, nm_wood27, 
                marcs.wad: po_concretefl, po_hardwdfloor, po_sidewlkgrey, po_asphaltdark,
                           po_brckwllgrge
                chateau.wad: cxstairse, cxwoodf, cxwoodh, cxwoodi, cxwoodl, cxwoodm
                             cxbrickf, bs_cxbrickf

Counter-Strike:
                itsitaly.wad: bigCrate1, bigCrateTop
                cs_office.wad: conc33, Core_Urban_111
                cs_assault.wad: c_bldg3_2
                tswad.wad: tsnoskd

Team Fortress:
               tfc2.wad: in_floor2

Half-Life:
           halflife.wad: cardbox1-4, cardboxbot1, cardboxtop1-2, clip, sky, aaatrigger,
                         watergreen, tnnl_w3, {grate1, {grate2a, +0~tnnl_lgt4, -0tnnl_crt1
                         out_pave1

Kingpin: mt_sr_m1a

I made:
        rushdown.wad: {fence (from RB6), po_hardwdfloor1-5 (based on marcs.wad)
                      nm_wood, nm_wood27, nm_cob_rail_dk (based on marcs_nelis)
                      po_asphaltdark1 (based on Kingpin texture and po_asphaltdark)
                      null (compiler texture from ZHLT), credit (my credit texture!)

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SKY used: Space2
----------------
Sky made by [WTF?]9InNail

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SOUND CREDITS:

I took L_EAIRNI.wav from Rainbow 6: Black Thorne expansion to preserve the same sound
as in the game.

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SPRITES AND MODELS CREDITS:

Glow sprites are from Valve.
All 3 models are made by me. Please give credit if you use them.

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KNOWN BUGS:

None that I know of.

Note: For maximum viewing make sure in Video options that the Brightness bar is in the middle and
the gamma is between the 8th and 9th line (or type gamma 2.5 in console). The map is set at night
so you need to see where ya going!

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AUTHOR COMMENTS:

I haven't exactly given up Half-Life 1 mapping just yet (like i said I would do with Tangent).
This map is based loosely on the Rainbow 6: Black Thorne training map. I thought it would
make a great CS map for clan play and small pubs. The map had to be changed some so it would
be playable with Half-Life's old aged engine. I couldn't add all those crates in the middle of
the map because the r_speeds will be high. Also I had to block the viewing distance between
the 2 sides, again for r_speeds sake. I made it playable as possible and you can still see each
other thru the 2 windows at spawn for sniping. Speaking of r_speeds the areas are fairly low.
Some areas can be peak around 1000, which is acceptable. But there is one area if your looking
at can peak around the lower 1200's area, which sucks. I tried my best correcting this but couldn't,
well at least it's only one area and shouldn't break the gameplay. Other then that the map is pretty
fun. Mostly every area can be shot thru, making camping kinda hard. It makes for interesting gameplay.
Maybe this time I will keep my promise and start Source mapping (or at least convert my existing
maps over). :]

                                                     -MJ

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OTHER RELEASES BY AUTHOR:

Ion Chamber for HLDM - http://www.fileplanet.com/files/80000/85863.shtml
Nightrun for TFC - http://www.snarkpit.net/maps.php?map=1466
Tangent for TFC - http://www.snarkpit.net/maps.php?map=2380

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WEBSITES:

Counter-Strike - http://www.counter-strike.net/
Snarkpit - http://www.snarkpit.net
Mapcore - http://www.mapcore.net/
FPSBanana - http://www.fpsbanana.com/
CSM - http://www.csm2.net/
Clan[WTF?] - http://www.game-edit.org/wtf/

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COPYRIGHT INFORMATION:

Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

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