This file contains the message syntax for the 'Reklama' plugin.

Line format: mode type sound color autoresponder comparison "autoresponder pattern" "message"

Mode:
0 - show always
any other digit - show only with the same value of the cvar 'reklama_mode'

Type:
0 - single line message
1 - call the next line
2 - call the next line + not for start (random start mode, see. RANDOM_START in .sma)
3 - not for start (random start mode, see. RANDOM_START in .sma)

Sound:
0 - without sound
1 - blip1
2 - blip2
3 - tutor_msg
4 - button2
5 - bell1
6 - button3
7 - button7
8 - button9
9 - elevbell1
10 - train_use1
11 - x_shoot1

Color for !t:
D - receiver team color
W - white
R - red
B - blue

Autoresponder:
1 - show only by autorespond
0 - show in both modes

Comparison for autoresponder:
0 - character search (case insensitive, can find 'brEak' in 'breakfast')
1 - character search (case sensitive, can't find 'brEak' in 'breakfast')
2 - search for a single word (case insensitive, can find 'hoMe' in 'home')
3 - search for a single word (case sensitive, can't find 'hoMe' in 'home')

Autoresponder pattern:
Word/phrase for triggering autorespond. You can specify several words / phrases, separated by a symbol |
Example: "hello|hey|hi"

Message:
Message itself, or ML-key from 'reklama.txt', named like 'REKLAMA_KEY'.
You can also use wildcard patterns that will be replaced with relevant data.

List of wildcard patterns:
#hostname# - server name
#maxplayers# - max players
#numplayers# - current players count
#server_ip# - server address as IP:PORT
#mapname# - current mapname
#contact# - 'sv_contact' cvar value
#timeleft# - remaining game time
#name# - player name
#steamid# - player steamid
#ip# - player IP